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Yoshi's Mansion (YM)

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Post by Yoshi16 Sun Feb 14, 2010 3:42 pm

Oh yeah, Carne was the other one. So are we going to go through with this idea? I don't really care anymore about what the intro is as long as it flows with our other ideas for gameplay
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Post by the guffman Sun Feb 14, 2010 6:04 pm

I found several Boo spritesheets I could edit/recolor for both of them, and I also found a couple good Doopliss sheets too, just in case we decide to have him in there somewhere as well.
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Post by TheCollectiveUnconscious Mon Feb 15, 2010 10:59 am

Yoshi16 wrote:
Btw, I've been having a little trouble with sound volume control with actionscript. The music for outside the mansion begins playing at full volume, but that's not the problem. When a character levels up, a DIFFERENT music track starts to play while the mansion outside music continues to play. I need the mansion outside music to lower volume to like 10 or something so you can't really hear it, but it keeps playing. I've gotten it to work in a way, but it lowers ALL sound volume, not just the one I want to become muted or almost muted. Can anyone help?

what compiler are you using?
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Post by Yoshi16 Mon Feb 15, 2010 2:56 pm

What's a compiler? Razz

And yay, we got some Boo sprite sheets Wee
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Post by TheCollectiveUnconscious Mon Feb 15, 2010 3:59 pm

Yoshi16 wrote:What's a compiler? Razz

okay first of all... how long have you been using flash?

[insert answer here]?! how do you not know what a compiler is?

okay i'm done...

com⋅pil⋅er
  /kəmˈpaɪlər/ Show Spelled Pronunciation [kuhm-pahy-ler] Show IPA
–noun
1. a person who compiles.
2. Also called compiling routine. Computers. a computer program that translates a program written in a high-level language into another language, usually machine language. Compare interpreter (def. 3a).
Use compiler in a Sentence
See images of compiler
Search compiler on the Web
Origin:
1300–50; ME compilour < AF; OF compileor < LL compīlātōr-. See compile, -er 2

so what do you use to make your flash movies?
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Post by Yoshi16 Tue Feb 16, 2010 6:16 pm

I've been using flash for like 5 years, but I just started making games. So, what do I use to make them...? Flash...? I'm so lost right now, sorry. Sad
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Post by TheCollectiveUnconscious Wed Feb 17, 2010 11:06 am

what program do you make flash games in? (this is your compiler, as in it compiles your stuff into a flash movie)
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Post by Yoshi16 Wed Feb 17, 2010 5:41 pm

I use Flash, Flash 8, and Adobe Flash Player 10 is for swfs
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Post by TheCollectiveUnconscious Wed Feb 17, 2010 6:34 pm

okay cuz i've only used adobe flash... you should be able to use a script to pause the sound and then play it again
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Post by Yoshi16 Wed Feb 17, 2010 6:44 pm

Well, I know how to do that, I was just wondering if there was a way to keep it playing, but the volume of only that sound lowers. That ^ was my last resort option Razz
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Post by the guffman Wed Feb 17, 2010 11:23 pm

TheCollectiveUnconscious wrote:okay cuz i've only used adobe flash... you should be able to use a script to pause the sound and then play it again

Lol, he can already do that based on the Pause Menu tongue
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Post by TheCollectiveUnconscious Thu Feb 18, 2010 1:37 pm

well playing one sound over another usually sounds like a royal clusterfuck of unneeded nonsense.... so i would either recommend either using a pause or jump to another scene
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Post by Yoshi16 Thu Feb 18, 2010 8:54 pm

Ok, so use the last resort... I was just wondering if that was possible, that's all Razz I'll get on that ASAP
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Post by Yoshi16 Thu Feb 18, 2010 9:15 pm

GAME UPDATE:
I'm really sorry for the lack of updates and demos. I've had A LOT of homework recently, and what little free time I have, I spend relaxing or playing video games. I probably won't be able to work on YM until MAYBE this weekend... I have to write a paper and do a ton of quotes from the book we just read. Music has been added to the first area, and I'm hoping to make the first cutscene introducing Prof. E. Gadd. AND we need a concrete intro idea to get all the other cutscenes flowing too. I don't really care what the intro is, but I'd like to have an idea at what we're looking at. Other than that, stay tuned I guess Wee
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Post by TheCollectiveUnconscious Fri Feb 19, 2010 11:33 am

don't do anything too ridiculous, remember that this is a flash game most people just want to jump into a flash game and get going. Also the more you pack into it the bigger the file size and the longer it takes to load... especially if you plan on hosting this game on a site like addictinggames.com or something like that
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Post by Yoshi16 Sat Feb 20, 2010 3:50 pm

Yeah, I don't want the intro to be too long for exactly that reason... I'm not sure if I'll ever post YM up on a gaming site, but who knows... we'll have to see where it goes Wee
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Post by Yoshi16 Sat Feb 20, 2010 10:11 pm

GAME UPDATE:
I FINALLY got to work on YM for a while. I'm pretty sure Jason and I have come up with a definite intro that will flow well with our random ideas. The intro is already in progress, which lasts about 10 secondsish not counting text. The intro is actually almost done... I need to get another sprite sheet with all new sounds too for the rest of the intro Wink

I'm going to try and make a game update every so often, but there might be multiple a day or couple days, depending on the amount of progress. I want to try and keep you guys informed about the game's current status.
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Post by Yoshi16 Wed Mar 03, 2010 7:14 pm

GAME UPDATE:
Jason and I had some issues with the intro, so I had to start over. But it makes way more sense now. It's not quite done, but it should be the next time I get a chance to work on it, which might be tonight. After the intro is finished, gameplay will BEGIN!! Very Happy
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Post by DRS Thu Mar 04, 2010 12:35 am

Make an explosion of creativity! Yoshi's Mansion (YM) - Page 8 Icon_rr
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Post by the guffman Thu Mar 04, 2010 5:39 pm

I just want to know when you want Carne and Manae by
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Post by Yoshi16 Thu Mar 04, 2010 6:14 pm

Uh... well... do we want them in the intro?
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Post by DRS Thu Mar 04, 2010 7:13 pm

You should also have the capability to skip the intro, and don't forget to submit to NG.
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Post by Yoshi16 Sat Mar 06, 2010 9:35 pm

You HAVE to watch the intro only the first time. When you save the first game, you click the Continue button on the main menu to continue the saved game, thus skipping the intro. If you hit New Game though, then you watch it over again
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Post by DRS Mon Mar 08, 2010 9:03 pm

See thats a problem, some people just want to play through the game and like to skip over cut scenes to have imediate gameplay. Also, what if they ae playing in an office or a library where they don't get sound, in this case it would bea one time play. I've played some games and just quit because of cut scenes and load screens takin too long, the cut scene can also potentially tie up more of the CPU.
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Post by Yoshi16 Tue Mar 09, 2010 6:20 pm

The game just wouldn't make sense if there weren't any cutscenes or the intro... I could try to cut back on the cutscenes, but with no intro... how the heck is anyone gonna know what's going on?
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