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Super Smash Flash 2

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Yoshi16
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Super Smash Flash 2 Empty Super Smash Flash 2

Post by the guffman Thu Mar 12, 2009 10:52 pm

www.mcleodgaming.com

"SSF2 Demo v0.4b Released + New Song
Thu Mar 12, 2009 1:45 pm
Posted by Cleod9
Demo v0.4b is complete! Check it out in the Games section now. Nearly every major issue has been fixed, so no need to worry so much about the game freezing up on you. I've also added several new features, some of which I listed in the Games section. Enjoy!

Notes about the next version v0.5a:
Now that the majority of the bugs are gone, in v0.5 you can expect the most major changes ever made since the game started. I plan on giving the physics engine another revamping, as well as adding more characters, items and stages. I'll also be doing some menu updates, and maybe add a new mode or two. This next demo could take awhile, but trust me it will be worth the wait. I estimate it will take a minimum of 1 month to make this next demo. Please don't ask me when it will be complete, I will announce it when it's almost finished."

Woohoo, that new update finally came out! And it looks like 5a is going to be out around my birthday! Very Happy

http://mcleodgaming.com/games.php


Last edited by Jzaf Obama on Wed Mar 18, 2009 4:16 pm; edited 2 times in total
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Post by Yoshi16 Fri Mar 13, 2009 1:36 pm

Yay! cheers
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Post by the guffman Sun Mar 15, 2009 1:54 pm

"Super Smash Flash 2 Demo v0.4b
Version 0.4 has been updated, in this version I've added several new features as well as fixed nearly all the bugs from v0.4a. Here is the list of major changes:

- Grab key added, use it to grab a character or toss an item. YOU MUST set this to a key in Control Settings! (Tethering ledges with the grab key will be added later on in v0.5)
- Fan and exploding capsule added, and smash ball has a small chance of coming from a capsule
- Ability to choose a random character and stage added
- Shield knockback added
- Better handling for rolling near an edge
- Improved Kirby exhale behavior
- You can now control the camera during a paused CPU match
- Quicker match reset function added. While paused just press and hold both attack buttons, then hit the pause key
- After-images added to Sonic's homing attack
- Lightly let go of a cliff by pressing the opposite direction you are hanging from
- Various traction issues fixed
- More freezing issues fixed
- Hyrule Temple and Whispy Woods graphics improved and resized slightly"

That's what he said got fixed

Pretty sweet! Mario
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Post by Guest Sat Mar 21, 2009 10:13 am

I love that game its great

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Post by the guffman Sat Mar 21, 2009 1:08 pm

It'll be so much sweeter when it's the actual game! Wee
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Post by Yoshi16 Sun Mar 22, 2009 12:25 pm

Yeh
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Post by Kirby_for_president Tue Mar 24, 2009 11:37 am

needs more Amanita.
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Post by the guffman Tue Mar 24, 2009 12:12 pm

speaking of which, Cleod also released the tutorial on how to design the characters in-game, so we could make the hitboxes, how they hold items, etc.
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Super Smash Flash 2 Empty I had not played it recently

Post by Samarai1 Sun Mar 29, 2009 6:02 pm

From what I played of it, it is a good game.
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Post by Pickle Thu Apr 16, 2009 11:31 am

havent played yet, but i will when i get home
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Post by the guffman Wed Jun 10, 2009 2:48 pm

Cleod9 wrote:I'm not going to waste time apologizing or explaining myself, SSF2 v0.5a is finally here! Super Smash Flash 2 Icon_wee

Visit my Games page right away and witness the amount of work I put into this demo.

I've also added 2 new pieces to my Music section, listen and let me know what you think.

-------------------------

Up next will be v0.5 revision B. So let's make one thing clear now:
PLEASE DO NOT ASK ME WHEN v0.5b OR THE DOJO WILL BE FINISHED!

I don't want to keep giving you guys estimates that I can't be 100%
sure on, so from now one I will tell you when I'm ready. I will
probably also be estimating the week rather than the day, since
sometimes things come up and it becomes impossible to get the demos out
at the time I originally had planned. Luckily however, a lot of the
heavy work was completed in v0.5a, so you can expect the updated revision in a matter of weeks instead of months! Super Smash Flash 2 Icon_wink
(And it will only become faster each successive demo release)


Also, be aware that I am not working on the Dojo myself, so I can only
relay information that I know to you guys, so when I find out anything
I will let you know.

Cleod9 wrote:Super Smash Flash 2 Demo v0.5a
Version 0.5 is finally here! This version contains the most major changes yet, here are the notable differences:

- New Menu!
- New knockback physics! (every attack in the game was modified to conform to the new physics)
- Naruto added as a playable character
- Announcer voice added!
- More AI improvements (especially with recovery)
- Test stages replaced with Waiting Room stage
- New Kirby and Fire Mario sprites (Still a few more to go with Kirby)
- Final Forms now immune to grabs and Kirby's suction (to avoid cheapness)
- Match time now frame based instead of realtime (to avoid the timer skipping)
- Battlefield music changed
- Various bugs fixed (including the broken item bug)
- Other various sprite updates
- Pause screen added

Note: I'm sure you've already noticed
the lack of characters and stages. You will be getting at least one new
character and stage by v0.5b. Please DO NOT ask me when or who will be in the next demo.
Remember, I said characters take a lot longer to make than they used
to, and the sprite work I did for this demo was equivalent to adding 4
new characters so I don't want to hear any complaints)
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Post by navy pig Wed Jun 10, 2009 8:45 pm

whos cleod
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Post by Samarai1 Wed Jun 10, 2009 9:51 pm

This game is getting better! This demo is awesome!
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Post by Pickle Fri Jun 12, 2009 1:53 pm

cant wait till it finally comes out. Marcus FTW.
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Post by the guffman Fri Jun 12, 2009 2:16 pm

Yeah, speaking of Marcus, I gotta work on him sometime this summer
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Post by Pickle Fri Jun 12, 2009 2:52 pm

they need to make charlie the unicorn a playable character
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Post by the guffman Fri Jun 12, 2009 3:38 pm

lol, or the Cloak, or just Secret Agent Bob as a whole
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Post by Samarai1 Fri Jun 12, 2009 6:03 pm

The Guffman wrote:Yeah, speaking of Marcus, I gotta work on him sometime this summer
Whose Marcus?
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Post by Pickle Fri Jun 12, 2009 7:29 pm

*Gasps*
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Post by Yoshi16 Sun Jun 14, 2009 11:54 am

Samarai1 wrote:
The Guffman wrote:Yeah, speaking of Marcus, I gotta work on him sometime this summer
Whose Marcus?
Piplup Huh?
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Post by the guffman Sun Jun 14, 2009 12:21 pm

Marcus the Piplup from the moveset topic...?
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