MarioKart Digital (MKD)
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The Reporter
Yoshi16
6 posters
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MarioKart Digital (MKD)
The first demo is not even close to being done. Like I said earlier, I have had no luck in getting items to work and such. But keep checking. I might figure out a way
Last edited by Yoshi16 on Mon Oct 26, 2009 10:17 pm; edited 1 time in total
Yoshi16- Graphic Arts Mod
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Number of posts : 2067
Age : 30
Location : ........ OVER THEYAH!!!
Registration date : 2009-03-12
Re: MarioKart Digital (MKD)
I have given up completely on it, so I'm gonna lock it
Yoshi16- Graphic Arts Mod
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Number of posts : 2067
Age : 30
Location : ........ OVER THEYAH!!!
Registration date : 2009-03-12
Re: MarioKart Digital (MKD)
Ok, I think I've figured out a way to get a lot of things to work because I got so much to work in YM. YM is my first priority of course, but I might be working on this every now and then, so keep lookin' just in case if there's a demo or something here
Yoshi16- Graphic Arts Mod
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Number of posts : 2067
Age : 30
Location : ........ OVER THEYAH!!!
Registration date : 2009-03-12
Re: MarioKart Digital (MKD)
Hmm, it'll be nice to see a good flash version of Mario Kart
The Reporter- Soul Reaper
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Number of posts : 306
Age : 32
Location : Nebraska
Registration date : 2009-06-28
Re: MarioKart Digital (MKD)
If I can get it to work that is Hopefully I can make it 1-4 players
Yoshi16- Graphic Arts Mod
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Number of posts : 2067
Age : 30
Location : ........ OVER THEYAH!!!
Registration date : 2009-03-12
Re: MarioKart Digital (MKD)
Four players on one screen? How will that work with one keyboard?
The Reporter- Soul Reaper
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Number of posts : 306
Age : 32
Location : Nebraska
Registration date : 2009-06-28
Re: MarioKart Digital (MKD)
I kinda thought about that right after that. Idk
Yoshi16- Graphic Arts Mod
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Number of posts : 2067
Age : 30
Location : ........ OVER THEYAH!!!
Registration date : 2009-03-12
Re: MarioKart Digital (MKD)
Hahaha, how nice... I would say try getting an online server but those cost money...
The Reporter- Soul Reaper
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Number of posts : 306
Age : 32
Location : Nebraska
Registration date : 2009-06-28
Re: MarioKart Digital (MKD)
I don't think it will be some mega hit, but I'm hoping to get 1 player and 2 player game modes
Yoshi16- Graphic Arts Mod
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Number of posts : 2067
Age : 30
Location : ........ OVER THEYAH!!!
Registration date : 2009-03-12
Re: MarioKart Digital (MKD)
Ahh, sweet!
Are all those original characters still gonna be in it or no?
Are all those original characters still gonna be in it or no?
Re: MarioKart Digital (MKD)
Yeah, I just have to start over because of bitmap tracing... It'll look way better though But, YM comes first
Yoshi16- Graphic Arts Mod
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Number of posts : 2067
Age : 30
Location : ........ OVER THEYAH!!!
Registration date : 2009-03-12
Re: MarioKart Digital (MKD)
Yoshi16 wrote:I have given up completely on it, so I'm gonna lock it
???What....
i thought you quit!
Re: MarioKart Digital (MKD)
Well, the fireball in YM is very similar to how I could get basic items to work, so I figured I would give it another go I remade the menu and character select screen already
Yoshi16- Graphic Arts Mod
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Number of posts : 2067
Age : 30
Location : ........ OVER THEYAH!!!
Registration date : 2009-03-12
Re: MarioKart Digital (MKD)
Sounds good, but YM is still your main priority?
The Reporter- Soul Reaper
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Number of posts : 306
Age : 32
Location : Nebraska
Registration date : 2009-06-28
Re: MarioKart Digital (MKD)
I'm starting to work on both equally. I probably won't have a demo up for a while, so I'm gonna say all of the progress now:
-Menu, controls and credits
-Menu music added
-6 game modes:
1. Grand Prix, race thu all a cup of courses as fast as you can (I have no idea how to get AI to work so...)
2. Coin Collector, collect all of the coins on a track to advance to the next one.
3. Time Trial, use Mushrooms to get the fastest times.
4. VS Mode, play with your friends on any track (2-4 players)
5. Balloon Battle, destroy your opponent's balloons (2-4 players)
6. Bob-omb Blast, nuke your opponent 3 times to win (2 players)
-Working Character Selection Screen with a draggable P1 button
-4 of the characters drawn by me
-Acceration, Top Speed, Handling, Weight, and Brakes are all 5 stats. 1 character has a 10/10 for each stat.
-12 characters: Baby Mario and Luigi, Toad, Toadette ~ Light class
Mario, Luigi, Peach, Yoshi ~ Medium class
DK, Bowser, Wario, Rosalina ~ Heavy class
(Rosalina is only a heavy weight so there's a girl player for each weight class )
It's coming along quite well. It's just going to be a slow process, so Idk when there will be any demo of any kind up, but hopefully soon
-Menu, controls and credits
-Menu music added
-6 game modes:
1. Grand Prix, race thu all a cup of courses as fast as you can (I have no idea how to get AI to work so...)
2. Coin Collector, collect all of the coins on a track to advance to the next one.
3. Time Trial, use Mushrooms to get the fastest times.
4. VS Mode, play with your friends on any track (2-4 players)
5. Balloon Battle, destroy your opponent's balloons (2-4 players)
6. Bob-omb Blast, nuke your opponent 3 times to win (2 players)
-Working Character Selection Screen with a draggable P1 button
-4 of the characters drawn by me
-Acceration, Top Speed, Handling, Weight, and Brakes are all 5 stats. 1 character has a 10/10 for each stat.
-12 characters: Baby Mario and Luigi, Toad, Toadette ~ Light class
Mario, Luigi, Peach, Yoshi ~ Medium class
DK, Bowser, Wario, Rosalina ~ Heavy class
(Rosalina is only a heavy weight so there's a girl player for each weight class )
It's coming along quite well. It's just going to be a slow process, so Idk when there will be any demo of any kind up, but hopefully soon
Yoshi16- Graphic Arts Mod
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Number of posts : 2067
Age : 30
Location : ........ OVER THEYAH!!!
Registration date : 2009-03-12
Re: MarioKart Digital (MKD)
I'm actually very surprised that it works, but I managed to get an item roulette to work and it randomly stops on one of them. If I can get like a current postition type thing to work, then I will make item roulettes for each position, so 1st place can't get say a Star or Blue Shell...
Yoshi16- Graphic Arts Mod
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Number of posts : 2067
Age : 30
Location : ........ OVER THEYAH!!!
Registration date : 2009-03-12
Re: MarioKart Digital (MKD)
Major progress on this game over the weekend (I kinda switch games every week ) I figured out how to get a character select screen and track select to work, also coming up will all the new tracks too. (There's going to be Retro tracks too ) I've assigned music to each new track, and am almost ready to start making them
Yoshi16- Graphic Arts Mod
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Number of posts : 2067
Age : 30
Location : ........ OVER THEYAH!!!
Registration date : 2009-03-12
Re: MarioKart Digital (MKD)
10/11
Probably the most progress EVER in this game in one day. As I made the first few tracks, I realized I need WAY more room to make them, so I decided to maximize the playing screen. The problem was I had to resize everything over again, but this gave me the opportunity to remake some stuff. As said, today was the most progress I've ever made on this game in 1 day. Here's what I did:
1. Changed the Main Menu around. I added movieclips to the buttons to make it look a little more creative.
2. Probably the biggest win.... The character selection screen. I've decided to make multiplayer 2 players and not even try with 4. So I made a P1 and P2 emblem that is draggable. When released on a character, it shows that particular character's stats, and in under the correspoding player. If you click on the 1 player game modes in the main menu, the P2 emblem will disappear on the CSS. Different buttons appear in 1 player and 2 player. In 2 player, a Next button appears. But, in order for that to happen, you have to have 2 different characters selected and you can't be dragging an emblem around. When u hit next, you will see the Track Selection Screen. All 32 tracks can be seen (just the title, not the map yet ) and on the side of the screen will show what characters you picked. Again, in 1 player, the 2 player character thing disappears... Click on a cup and you can start, or at least you would if it were done.
I'm very proud of this game so far. It's very fun to work on because I can change the designs all the time. At this point, I'm actually ready to start making tracks. When I finish Mushroom Cup, I'll put up the demo. I also am going to attept to make AI. I have no idea if I will be able to, but I'll give it the old college try. If I can't, 1 player won't be as good, but it should still be fun.
Probably the most progress EVER in this game in one day. As I made the first few tracks, I realized I need WAY more room to make them, so I decided to maximize the playing screen. The problem was I had to resize everything over again, but this gave me the opportunity to remake some stuff. As said, today was the most progress I've ever made on this game in 1 day. Here's what I did:
1. Changed the Main Menu around. I added movieclips to the buttons to make it look a little more creative.
2. Probably the biggest win.... The character selection screen. I've decided to make multiplayer 2 players and not even try with 4. So I made a P1 and P2 emblem that is draggable. When released on a character, it shows that particular character's stats, and in under the correspoding player. If you click on the 1 player game modes in the main menu, the P2 emblem will disappear on the CSS. Different buttons appear in 1 player and 2 player. In 2 player, a Next button appears. But, in order for that to happen, you have to have 2 different characters selected and you can't be dragging an emblem around. When u hit next, you will see the Track Selection Screen. All 32 tracks can be seen (just the title, not the map yet ) and on the side of the screen will show what characters you picked. Again, in 1 player, the 2 player character thing disappears... Click on a cup and you can start, or at least you would if it were done.
I'm very proud of this game so far. It's very fun to work on because I can change the designs all the time. At this point, I'm actually ready to start making tracks. When I finish Mushroom Cup, I'll put up the demo. I also am going to attept to make AI. I have no idea if I will be able to, but I'll give it the old college try. If I can't, 1 player won't be as good, but it should still be fun.
Yoshi16- Graphic Arts Mod
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Number of posts : 2067
Age : 30
Location : ........ OVER THEYAH!!!
Registration date : 2009-03-12
Re: MarioKart Digital (MKD)
Sounds interesting. I'm contented as long as I hear there's progress being made
The Reporter- Soul Reaper
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Number of posts : 306
Age : 32
Location : Nebraska
Registration date : 2009-06-28
Re: MarioKart Digital (MKD)
I'm finally starting on the driving part. My recent issue is walls. Walls, meaning the actual track walls work fine, but I can't get a wall, meaning when you hit another car, to work. It seems like it can't work with 2 walls for some reason, but I might be able to sneak around it
Yoshi16- Graphic Arts Mod
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Number of posts : 2067
Age : 30
Location : ........ OVER THEYAH!!!
Registration date : 2009-03-12
Re: MarioKart Digital (MKD)
Awesome, so I may very well actually be able to bump into people and shove em off the road?
Re: MarioKart Digital (MKD)
lol yes. That was so my favorite part of MarioKart DS
Yoshi16- Graphic Arts Mod
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Number of posts : 2067
Age : 30
Location : ........ OVER THEYAH!!!
Registration date : 2009-03-12
Re: MarioKart Digital (MKD)
is the blue shell gonna be in it?
rising_phoenix45- Monkey Butt
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Number of posts : 66
Age : 35
Location : L.A.!!!
Registration date : 2009-11-21
Re: MarioKart Digital (MKD)
Hate those things, every five seconds when I play the Wii one its a blue shell; I get hit about seven times each race online.
Re: MarioKart Digital (MKD)
Inorite? I haven't worked on this for a while, but I'm planning on including some time working on it over the break. I'm going to try my best to get as many of the MarioKart features in it, but there are no guarentees...
Yoshi16- Graphic Arts Mod
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Number of posts : 2067
Age : 30
Location : ........ OVER THEYAH!!!
Registration date : 2009-03-12
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