MarioKart Digital (MKD)

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MarioKart Digital (MKD)

Post by Yoshi16 on Sun Mar 22, 2009 12:44 pm

The first demo is not even close to being done. Like I said earlier, I have had no luck in getting items to work and such. But keep checking. I might figure out a way


Last edited by Yoshi16 on Mon Oct 26, 2009 10:17 pm; edited 1 time in total
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Re: MarioKart Digital (MKD)

Post by Yoshi16 on Mon Jun 29, 2009 12:09 pm

I have given up completely on it, so I'm gonna lock it Neutral
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Re: MarioKart Digital (MKD)

Post by Yoshi16 on Sun Jul 26, 2009 12:36 pm

Ok, I think I've figured out a way to get a lot of things to work because I got so much to work in YM. YM is my first priority of course, but I might be working on this every now and then, so keep lookin' just in case if there's a demo or something here Wink
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Re: MarioKart Digital (MKD)

Post by The Reporter on Sun Jul 26, 2009 4:56 pm

Hmm, it'll be nice to see a good flash version of Mario Kart Wee
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Re: MarioKart Digital (MKD)

Post by Yoshi16 on Mon Jul 27, 2009 5:07 pm

If I can get it to work that is Wee Hopefully I can make it 1-4 players cheers
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Re: MarioKart Digital (MKD)

Post by The Reporter on Tue Jul 28, 2009 9:15 pm

Four players on one screen? How will that work with one keyboard?
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Re: MarioKart Digital (MKD)

Post by Yoshi16 on Wed Jul 29, 2009 12:06 am

I kinda thought about that right after that. Idk Razz
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Re: MarioKart Digital (MKD)

Post by The Reporter on Wed Jul 29, 2009 11:28 am

Hahaha, how nice... I would say try getting an online server but those cost money...
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Re: MarioKart Digital (MKD)

Post by Yoshi16 on Wed Jul 29, 2009 1:04 pm

I don't think it will be some mega hit, but I'm hoping to get 1 player and 2 player game modes Smile
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Re: MarioKart Digital (MKD)

Post by the guffman on Wed Jul 29, 2009 2:07 pm

Ahh, sweet! Very Happy

Are all those original characters still gonna be in it or no?

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Re: MarioKart Digital (MKD)

Post by Yoshi16 on Wed Jul 29, 2009 10:07 pm

Yeah, I just have to start over because of bitmap tracing... Neutral It'll look way better though Very Happy But, YM comes first Wee
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Re: MarioKart Digital (MKD)

Post by Weeber33 on Thu Jul 30, 2009 11:27 pm

Yoshi16 wrote:I have given up completely on it, so I'm gonna lock it Neutral

???What....

i thought you quit!

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Re: MarioKart Digital (MKD)

Post by Yoshi16 on Mon Aug 03, 2009 11:10 am

Well, the fireball in YM is very similar to how I could get basic items to work, so I figured I would give it another go Razz I remade the menu and character select screen already cheers
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Re: MarioKart Digital (MKD)

Post by The Reporter on Sat Aug 08, 2009 5:23 pm

Sounds good, but YM is still your main priority?
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Re: MarioKart Digital (MKD)

Post by Yoshi16 on Sat Aug 08, 2009 7:41 pm

I'm starting to work on both equally. I probably won't have a demo up for a while, so I'm gonna say all of the progress now:
-Menu, controls and credits
-Menu music added
-6 game modes:
1. Grand Prix, race thu all a cup of courses as fast as you can (I have no idea how to get AI to work so...)
2. Coin Collector, collect all of the coins on a track to advance to the next one.
3. Time Trial, use Mushrooms to get the fastest times.
4. VS Mode, play with your friends on any track (2-4 players)
5. Balloon Battle, destroy your opponent's balloons (2-4 players)
6. Bob-omb Blast, nuke your opponent 3 times to win (2 players)
-Working Character Selection Screen with a draggable P1 button
-4 of the characters drawn by me Very Happy
-Acceration, Top Speed, Handling, Weight, and Brakes are all 5 stats. 1 character has a 10/10 for each stat.
-12 characters: Baby Mario and Luigi, Toad, Toadette ~ Light class
Mario, Luigi, Peach, Yoshi ~ Medium class
DK, Bowser, Wario, Rosalina ~ Heavy class
(Rosalina is only a heavy weight so there's a girl player for each weight class Razz)

It's coming along quite well. It's just going to be a slow process, so Idk when there will be any demo of any kind up, but hopefully soon Wink
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Re: MarioKart Digital (MKD)

Post by Yoshi16 on Tue Aug 18, 2009 2:43 pm

I'm actually very surprised that it works, but I managed to get an item roulette to work and it randomly stops on one of them. If I can get like a current postition type thing to work, then I will make item roulettes for each position, so 1st place can't get say a Star or Blue Shell... Razz

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Re: MarioKart Digital (MKD)

Post by Yoshi16 on Mon Sep 14, 2009 9:58 pm

Major progress on this game over the weekend (I kinda switch games every week Razz) I figured out how to get a character select screen and track select to work, also coming up will all the new tracks too. (There's going to be Retro tracks too Wee) I've assigned music to each new track, and am almost ready to start making them Very Happy

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Re: MarioKart Digital (MKD)

Post by Yoshi16 on Sun Oct 11, 2009 8:53 pm

10/11

Probably the most progress EVER in this game in one day. As I made the first few tracks, I realized I need WAY more room to make them, so I decided to maximize the playing screen. The problem was I had to resize everything over again, but this gave me the opportunity to remake some stuff. As said, today was the most progress I've ever made on this game in 1 day. Here's what I did:

1. Changed the Main Menu around. I added movieclips to the buttons to make it look a little more creative.

2. Probably the biggest win.... The character selection screen. I've decided to make multiplayer 2 players and not even try with 4. So I made a P1 and P2 emblem that is draggable. When released on a character, it shows that particular character's stats, and in under the correspoding player. If you click on the 1 player game modes in the main menu, the P2 emblem will disappear on the CSS. Different buttons appear in 1 player and 2 player. In 2 player, a Next button appears. But, in order for that to happen, you have to have 2 different characters selected and you can't be dragging an emblem around. When u hit next, you will see the Track Selection Screen. All 32 tracks can be seen (just the title, not the map yet Wink) and on the side of the screen will show what characters you picked. Again, in 1 player, the 2 player character thing disappears... Click on a cup and you can start, or at least you would if it were done.

I'm very proud of this game so far. It's very fun to work on because I can change the designs all the time. At this point, I'm actually ready to start making tracks. When I finish Mushroom Cup, I'll put up the demo. I also am going to attept to make AI. I have no idea if I will be able to, but I'll give it the old college try. If I can't, 1 player won't be as good, but it should still be fun.

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Re: MarioKart Digital (MKD)

Post by The Reporter on Mon Oct 12, 2009 4:42 pm

Sounds interesting. I'm contented as long as I hear there's progress being made Mario
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Re: MarioKart Digital (MKD)

Post by Yoshi16 on Mon Oct 26, 2009 10:17 pm

I'm finally starting on the driving part. My recent issue is walls. Walls, meaning the actual track walls work fine, but I can't get a wall, meaning when you hit another car, to work. It seems like it can't work with 2 walls for some reason, but I might be able to sneak around it Razz

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Re: MarioKart Digital (MKD)

Post by the guffman on Mon Oct 26, 2009 11:30 pm

Awesome, so I may very well actually be able to bump into people and shove em off the road? Wee

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Re: MarioKart Digital (MKD)

Post by Yoshi16 on Thu Oct 29, 2009 8:45 pm

lol yes. That was so my favorite part of MarioKart DS Razz

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Re: MarioKart Digital (MKD)

Post by rising_phoenix45 on Sun Dec 20, 2009 2:05 am

is the blue shell gonna be in it?
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Re: MarioKart Digital (MKD)

Post by DRS on Sun Dec 20, 2009 7:46 am

Hate those things, every five seconds when I play the Wii one its a blue shell; I get hit about seven times each race online.
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Re: MarioKart Digital (MKD)

Post by Yoshi16 on Sun Dec 20, 2009 4:28 pm

Inorite? I haven't worked on this for a while, but I'm planning on including some time working on it over the break. I'm going to try my best to get as many of the MarioKart features in it, but there are no guarentees...

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